r/movies • u/MarvelsGrantMan136 • 8h ago
r/formula1 • u/Constant_Contract118 • 8h ago
Discussion There's a theoretical chance of Antonelli becoming champion in an FIA meeting room
The FIA still hasn't made a decision about the last two races of the season (Qatar and Abu Dhabi) and has postponed it to October. If they fail to decide before the Singapore GP, it could happen that the result of the WDC is finalized prematurely by cancelling those races.
Let's say that after Singapore, Antonelli has a lead between 101 and 149 points. This would mean that (though unlikely) he can still lose the championship, as 150 points can be acquired in the remaining 6 races.
However, if the FIA cancels those last two races, that number drops to 100, and Antonelli becomes champion in the most anticlimatic way one can imagine.
I know it's pretty much won anyway, but not having the opportunity to celebrate the championship victory on the track would be pretty off-putting.
r/hiphopheads • u/AccurateInflation167 • 2h ago
Mural of rapper Macklemore painted in Gaza after Sheeran tour furore
reuters.comr/Steam • u/Kymmieuwu • 3h ago
News Valve devs "can't believe we get away" with such small updates for Team Fortress 2 and Counter-Strike, ex-writer says
r/pcgaming • u/Gorotheninja • 7h ago
Microsoft Patents "Ad-Credit" System for PC and Consoles to Serve In-Game Ads During Pause Windows
r/LocalLLaMA • u/Fusseldieb • 1h ago
Discussion I truly think every major AI lab is purposefully making fear-mongering headlines to get regulations that hurt open-source models
r/homelab • u/Agent7619 • 44m ago
Discussion One year ago I bought 32GB DDR5 for $100
Today, that exact same RAM is $450. https://a.co/d/0dwj9b9q
r/montreal • u/Weary_Position_9591 • 5h ago
Image La STM va vraiment deep avec ses nouvelles annonces 😬
r/Games • u/Turbostrider27 • 13h ago
Review Thread Control Resonant Review Thread
Game Information
Game Title: Control Resonant
Platforms:
- PC (Sep 24, 2026)
- Xbox Series X/S (Sep 24, 2026)
- PlayStation 5 (Sep 24, 2026)
Trailer:
Developer: Remedy Entertainment
Review Aggregator:
OpenCritic - 84 average - 84% recommended - 63 reviews
Critic Reviews
ACG - Jeremy Penter - Buy
Video Review - Quote not available
AltChar - Emina Zulić - 8 / 10
It’s been a long time since I was as excited to play a game as I was for this one, and I can say that Control Resonant delivered that in almost every way that mattered.
But Why Tho? - Travis Hymas - 8 / 10
Control Resonant is absolutely worth the wait. Some of the open-world aspects put strain on the exploration but, there’s enough curiosities and compelling events both in that world and in the combat design to recover every time fatigue begins to set in.
CGMagazine - Marcus Kenneth - 7.5 / 10
CONTROL Resonant isn't a bad game by any means, but feels more like a Remedy game that is trying to imitate its own legacy rather than making a wholly compelling experience.
COGconnected - Rhett Waselenchuk - 90 / 100
Control Resonant is killer. Plain and simple.
Console Creatures - Bobby Pashalidis - 9 / 10
Control Resonant is one heck of a follow-up to Control, with a setting twisted by a paranatural force that's perverted Manhattan into a supernatural playground. Remedy's somehow taken what makes them so unique in the industry and applied it to an open world that becomes what I can describe as a ethereal rollercoaster throughout New York. What unfolds is unlike anything else you'll play this year. Without a doubt, Resonant delivers a memorable return to the world of Control.
Cubed3 - Coller Entragian - 6 / 10
Control Resonant has a lot going for it. It's a technical and artistic achievement, with amazing visuals, memorable characters, and a lot of platforming... but it fumbles with the combat. Sadly, fighting is incredibly boring and repetitive, and fighting is something Dylan does a lot. The most frustrating and disappointing aspect of Resonant is that it's a brilliant idea that's executed so utterly flatly.
DayOne - Jesse Norris - 8.5 / 10
CONTROL Resonant had a frustratingly obtuse start and an incredible ending. It is a worthy successor to a similarly flawed but great game.
Digital Chumps - Ben Sheene - 9.5 / 10
Though altering many of the original's fundamentals, Control Resonant is every bit an extension of Remedy's incredible universe. Frenzied melee combat and mind-bending exploration house yet another fascinating story across numerous planes of reality.
DualShockers - Tay Garcia - 8.5 / 10
It is a must-play for anyone who appreciates the studio's craft, and the perfect way to establish Control as one of Remedy's premier flagship franchises. Who would have thought I’d end up enjoying walking upside down on ceilings so much?
Enternity.gr - Platon Peppas - Greek - 9 / 10
Control Resonant is a showcase, and that’s because few developers have shown the kind of courage that Remedy has demonstrated in recent years with the titles it has released—and just how different they are from one another.
Eurogamer - Alexis Ong - 3 / 5
Control Resonant is a more action-RPG oriented follow-up to Control, but in leaving the Oldest House it also leaves behind some of what gave the original its magic.
Everyeye.it - Joseph Arace - Italian - 8 / 10
Resonant's diversity and diversity, however, come together in a blend that only Remedy can blend so coherently. A charismatic melting pot of the most disparate influences, the second Control entertains for dozens of hours and can appeal to fans of the weird with a unique and bizarre personality that is worth surrendering to.
GAMES.CH - Benjamin Braun - German - 75%
On its own merits, though, "Control Resonant" still offers a story that ranks among the better ones in the video game genre, an overall atmospheric open world, and, last but not least, a cool combat system if you're into sometimes frantically fast, spectacular action.
GAMINGbible - Olly Smith - 9 / 10
I will say, though, that Remedy still maintains its strong core identity with Control Resonant, with its strong narrative design and refined combat, where it’ll go down as one of this year’s best action games.
GameBlast - Farley Santos - Portuguese - 9 / 10
Control Resonant has a solid grasp of the elements that made the first game stand out and finds interesting ways to expand upon them. The distorted Manhattan, gravity shifts, and agile combat create an engaging adventure, though enemy repetition, customization limitations, and some uninspired content hold the game back from reaching its full potential.Ultimately, Control Resonant is a great experience and an excellent expansion of the universe created by Remedy. It may not be the reinvention its premise might have led us to expect, but it is a sequel that finds new ways to play with the strange and demonstrates that there is still plenty of room to explore within this universe.
GameRant - Josh Cotts - 9 / 10
Control Resonant transforms Remedy's cult classic into a bigger, bolder action RPG that rarely misses, even if its performances fall short at times.
GameSpew - Richard Seagrave - 9 / 10
Control Resonant might frustrate you at times, especially in its early hours, but the more you dig into it the more enjoyable and rewarding it becomes. Weird in the most wonderful of ways, its creativity makes it one of the highlights of the year.
GameSpot - Mark Delaney - 9 / 10
Control Resonant is Remedy’s take on a semi-open-world character-action game, and that might sound like an experience you’ve had before, but at the transdimensional intersection of its impeccable combat design and the studio’s signature strangeness stands something unforgettably unique.
Gameliner - Bram Noteboom - Dutch - 3.5 / 5
With Control Resonant, Remedy Entertainment offers a game that’s especially enjoyable to simply exist in, but not always fun to play through. It doesn’t resonate on every level and can therefore be described as a game of extremes: swinging from one extreme to the other. So be sure to consider why you want to experience Control Resonant. Depending on what you’re looking for, you’ll either find a gem or a title that leaves you with a broken Control(ler). High peaks and deep valleys, but that’s also why we’ll still be talking about Control Resonant for many years to come.
Gamer Guides - Lexi Luddy - 90 / 100
While it’s a slow start at a discordant pitch, Control Resonant quickly tunes into the right frequency and hums with humanity. Its frayed edges can sometimes become apparent; its characters, writing, world, and sheer originality vastly outweigh any downsides.
GamersGlobal - Benjamin Braun - German - 7.5 / 10
The story of Control - Resonant is not bad, but coming from Remedy it is disappointing and so the Control sequel lacks a key charme of their games. But I also enjoy fast paced, frantic combat and for that that alone this trip to New York was worth it.
GamingBolt - Ravi Sinha - 9 / 10
While I hesitate to call Control Resonant a stunning new direction for Remedy, it offers an exceptionally crafted world, addictive combat (even if it takes time to open up), and phenomenal art direction.
GamingTrend - David Burdette - 88 / 100
Remedy’s choice to bet on themselves is another one worth making. CONTROL Resonant is a stellar sequel that risks everything yet succeeds in nearly every area it touches. Certain design choices and a slow start aside, Resonant has the heart of CONTROL inside it with a beautiful story that reaches your soul, vicious combat, and a spectacular world to explore that only they could build. Shaking things up usually works best with Shake 'n Bake, but Remedy cooks with Resonant's shift from the status quo.
Giant Bomb - Jesse Vitelli - 4.5 / 5
Control Resonant is a beautifully messy sequel and a testament to Remedy’s ability to make something weird as hell.
Hardcore Gamer - Adam Beck - 4.5 / 5
Control Resonant is one of the most visually refreshing games we’ve ever played. Remedy has crafted a more expansive and grand experience than its predecessor, focusing on thoughtfully designed levels and a presentation that’s unmatched.
Hobby Consolas - Daniel Quesada - Spanish - 84 / 100
That said, after playing Control Resonant, we don't want to see a Rubik's Cube for at least a couple of years. Our brain cells are fried...
IGN - Michael Higham - 8 / 10
Even when combat's sharp edge eventually dulls, Control Resonant is a great addition to the Remedyverse. While its story follows a more standard framework, its gravitational pull is in the inventive world built around it and the humanization that grounds the paranatural intrigue.
IGN Italy - Francesco Destri - Italian - 8 / 10
Strange, ambitious and often frustrating, Control Resonant pushes Remedy's formula to its limits. It won't appeal to everyone, but its strong personality makes it hard to forget.
IGN Spain - Alejandro Morillas - Spanish - 9 / 10
Control: Resonant is Remedy at its finest: strange, ambitious, and hard to compare to anything else. Its fantastic hack-and-slash gameplay takes a while to reveal its full potential and can feel somewhat repetitive at times, but it ultimately delivers frantic, flexible, and incredibly addictive combat. Its extraordinary mobility, the strength of its narrative, and a Manhattan capable of creating one-of-a-kind images and sensations make this sequel one of the most unique games of the year.
JVFrance - Nicolas Leonard - French - 90 / 100
Control Resonant is a brilliant sequel that successfully reinvents Remedy's formula with a mind-bending open world, exhilarating traversal and deeply human writing, led by a remarkably moving Dylan. Repetitive enemies and a disappointing French dub hold it back slightly, but it remains one of the best games of 2026.
Just Play it - Aimen TAIB - Arabic - 8.5 / 10
Control Resonant is one of thosegames that is difficult to explain in words, because a big part of what makes it special comes from experiencing it yourself. Its level design, direction, world, and ideas make it a unique experience. Despite some flaws and its high difficulty, Remedy’s signature is still very clear, constantly making you wonder: “How did they think of this?!”
KonsoliFIN - Risto Karinkanta - Finnish - 3.5 / 5
Remedy may have had another partial misfire in a row, though not nearly as dangerous as the one with FBC: Firebreak.
Loot Level Chill - Mick Fraser - 10 / 10
Control Resonant is a shining example of what a studio like this can do when given time and patience, and it's surprising and entertaining at every single turn. An astounding game.
MondoXbox - Giuseppe Genga - Italian - 9 / 10
CONTROL Resonant sees Remedy confidently master the action genre, drawing inspiration from Japanese action classics to deliver challenging, satisfying, varied, and deep gameplay. Its fascinating universe, rich lore, and distinctive visuals further elevate the experience, despite some cutscene animation drawbacks. Essential for fans of the original Control and highly recommended for anyone seeking fast-paced action in the vein of Devil May Cry.
MonsterVine - Joe Bariso - 4 / 5
Control Resonant is a top class action RPG, with some of the most mind bending imagery you've ever seen. The story isn't as strong as its predecessor, but the gameplay more than makes up for it.
Multiplayer First - James Lara - 8.5 / 10
I had my worries after seeing that the follow-up to Control was essentially an entirely different game. A new genre, a new protagonist, and basically an entirely new story. Not many IPs get to pull that off, and in fact, would essentially be the knock-on-death door. But Remedy is a studio that isn’t afraid to answer that door, kick it wide open, and invite whatever multidimensional nightmare is waiting on the other side directly into the living room. That’s why so many love them: they refuse to stay inside the creative lines, which often leads to some of the most memorable, bold experiences in modern gaming—and Control Resonant is no exception.
One More Game - Vincent Ternida - 8.5 / 10
Control Resonant is a bold and ambitious open‑world action‑horror experience that builds on the foundation of Control and expands it in every direction. Its sprawling Manhattan sandbox, layered combat systems, and dense lore crack open the series’ paranatural universe and let it spill freely across a chaotic New York, leaving players to explore, survive, and master it.
PC Gamer - Lincoln Carpenter - 76 / 100
A welcome return to Remedy's magnificent hellscapes-with too many hours of middling combat.
PCGamesN - Lauren Bergin - 8 / 10
Asobo returns to narrative excellence with Resonance: A Plague Tale Legacy, crafting an action game that's both fluid and uniquely Plague Tale. Unfortunately, on PC, it's let down by some ugly performance issues that, while forgivable as a longtime fan, can break your immersion and, in some cases, force a restart. If you bear with them, though, Resonance is absolutely worth playing.
PCMag Middle East - Vincent Peter - 5 / 5
CONTROL Resonant is a bold sequel that refuses to simply recreate the original. Its shift to fast, melee-focused action and a deeply character-driven story pays off spectacularly, backed by some of Remedy’s best art direction and music yet. It’s one of the best, most emotionally arresting action games of 2026 and an easy game of the year contender.
PPE.pl - Wojciech Gruszczyk - Polish - 9 / 10
Control Resonant is a bold sequel in which Remedy has rebuilt the foundations of its predecessor, rather than simply offering more of the same. Brilliant combat, excellent development of Dylan’s abilities, satisfying exploration and a Manhattan brimming with abstract ideas make it hard to tear yourself away from this adventure lasting over 30 hours. Not all plot threads maintain the same pace, and the visuals aren’t as rich in detail as Alan Wake 2, but ultimately the Finnish developers have stepped out of their comfort zone and delivered an even better game.
PSX Brasil - Bruno Ribeiro - Portuguese - 90 / 100
CONTROL Resonant is an excellent sequel that expands the universe of the first game, changing and adding things in a unique way without losing the essence we knew and loved. You can spend hours delving into the text and audio files scattered across the map to better understand the story. The musical elements are very appealing, making the gameplay even more immersive, as are every visual detail in the environments, some perhaps irrelevant, but still satisfying. On the other hand, the difficulty can make the experience frustrating, causing the player to feel stuck and have to leave some things behind until later. In any case, it's a must-have title for fans of the first CONTROL.
Pizza Fria - Bruno Josué Alves de Oliveira - Portuguese - 7.4 / 10
Despite its mediocre graphics, performance issues, and somewhat awkward gameplay, at the beginning of my playthrough I couldn't find much to praise in the game. At first, I even thought this might be a negative review. However, as I progressed through the campaign, I began to see again what made Remedy a good developer. And I rediscovered why I love them. Observing their beautiful art direction while exploring their open world was a remarkable experience for me.
Press Start - James Berich - 7.5 / 10
Control Resonant continues the Remedy tradition of offering an ambitious experience filled with incredible ideas. The game controls beautifully, the combat is fun and flexible, the side stories are strong and the presenation is, of course, excellent. But repetitive encounters, beautiful but underwhelming boss battles and an uneven open-world structure all make Resonant feel uneven. Regardless of its flaws, Control Resonant is both bold and enjoyable, though it doesn't reach the usual heady heights established by the illustrious Remedy canon.
Push Square - Aaron Bayne - 8 / 10
Control Resonant is an impeccably confident and tantalising sequel that has all the hallmarks of a Remedy classic. It's endlessly stylish and playful; it looks gorgeous, especially on the PS5 Pro, and it manages to address many of the woes that I had with the original Control.Repetitive combat is the big hitch, however, holding the game back from true greatness. Ultimately, though, it's not enough to overrule all that Remedy is doing right with this sequel.
RPG Site - Hayes Madsen - 9 / 10
Control Resonant pushes the bounds of what Remedy Entertainment's quirky formula can achieve. An action-RPG that has a few growing pains, but sprouts into something monumentally special by the end.
RPGamer - Jordan McClain - 4 / 5
The result is an extraordinarily original experience that excels atmospherically and visually while staying firmly in control of its plot and combat, even if the paranormal elements sometimes slip into incoherence.
Rectify Gaming - Leon Lockhart - 9 / 10
Control Resonant is another masterpiece from Remedy because it's a sequel that isn’t afraid of taking creative risks but, more importantly, succeeds in all of those ambitions. This is what a passion for video games and art looks like!
República DG - Ruancarlo Silva - Portuguese - 8 / 10
Control Resonant is Remedy’s most commercial game to date. The studio made some concessions to make its universe more appealing to a wider audience, while still applying its creative DNA to deliver an open‑world AAA that feels refreshingly different from the norm. Unfortunately, the team’s lack of experience with melee combat becomes evident, negatively impacting the overall experience.
SECTOR.sk - Matúš Štrba - Slovak - 8.5 / 10
Control Resonant is Remedy's boldest experiment yet, successfully bringing its distinctive style to the open-world action RPG genre. Its story, characters, world design, exploration, customization and atmosphere are excellent, while the combat is merely decent and holds the experience back. Despite some compromises, its unique world and wealth of content make it difficult to put down.
Saudi Gamer - عصام الشهوان - Arabic - 4.5 / 5
Topping the first Control is no easy feat, and while it’s debatable if it has, the fact remains this is one of the most unique experiences, a game that trusts you enough not to spoon feed you everything and rather give you enough breathing space to figure things out yourself.
SavePoint Gaming - Jake Su - 8.5 / 10
Control Resonant transforms Manhattan into an irresistible paranatural playground, pairing rewarding exploration with expressive buildcrafting. Repetitive combat loops and uneven encounters hold it back, but Remedy’s strange storytelling remains difficult to resist.
TechRaptor - Robert Scarpinito - 8 / 10
Control Resonant delivers on Remedy's signature weirdness, with psychedelic views, wonderfully woo-woo writing, and intriguing mysteries around every corner. Unfortunately, the combat that connects every great moment feels mundane, repetitive, and limited, and it doesn't get truly fun until nearly the eleventh hour.
The Outerhaven Productions - Jordan Andow - 4.5 / 5
CONTROL Resonant is a fantastic follow-up that expands on almost everything that made the original great. Dylan becomes a compelling protagonist, melee combat offers impressive depth, traversal is a joy, and Remedy’s signature weirdness is as strong as ever. Some uneven difficulty, limited enemy variety, and occasional visual clutter hold it back slightly, but this is still one of Remedy’s strongest games.
TheSixthAxis - Tuffcub - 8 / 10
Any game that lets you execute a bus, or stamp on windows to direct a cat to attack a woman called Sandra is a winner in my books. Remedy should be credited for taking their time and making a very different sequel, rather than more of the same, and also for throwing a lot of ideas into the game. However, for me, it's a little too unfocused and padded.
Thumb Wars - Liam Magee - 5 / 5
Overall my experience with Control Resonant ended with me being very pleased with everything involved, as the combat was very in-depth and was constantly shifting, allowing for new gameplay styles and combinations.
The story followed Remedy Entertainment’s usual style that kept me guessing right to the credits, and even then I wasn’t sure what I saw was the truth or if there was more to find.
Finally, the game’s world was simply a lot of fun to explore with the various abilities being unlocked that made it easier while also providing me with enough challenges that I had to come back in the future.
Tom's Guide - Tony Polanco - 4.5 / 5
Control Resonant surpasses its excellent predecessor thanks to its larger scope, both narratively and gameplay-wise. The melee-based combat is appropriately brutal and engaging, while the various skill trees offer a deep level of customization. Aside from some confusing maps, this is an almost perfect action-based title. $59.88 at Amazon Check Best Buy
Uagna - Yuri Polverino - Italian - 8.5 / 10
After a few years of silence, Remedy returns with Control Resonant with two stated goals: expanding the lore and structure of the first game and appealing to a wider audience. The latter goal, however, remains unfulfilled: Resonant is a sequel through and through, offering little in the way of a welcoming entry point for those who haven't played—and fully grasped—the original, and featuring a somewhat convoluted opening phase (lasting 4–5 hours). Once past that hurdle, however, the game unfolds into an extraordinary narrative crescendo, keeping players hooked for 40–50 hours of gameplay—spanning the main story, side quests, and the studio's signature rich emergent storytelling (documents, audio logs, and environmental dialogue). In terms of gameplay, it is an open-world action title with RPG-like progression: Manhattan is divided into macro-areas that level up alongside Dylan, creating a stimulating structure that rewards exploration. Combat, however, can easily devolve into mindless button-mashing if you aren't into crafting builds, echoing the repetitive nature of the first game. The real weak point is the technical execution—with character models, lighting, textures, and detail falling short of the studio's usual standards—though this is redeemed by the highly inspired art direction. All in all, Control Resonant is a quintessential Remedy game—unapologetically true to its own identity.
Virtualni Kutak - Milan Radosavljević - Unknown - 10 / 10
Control Resonant is an absolute masterpiece of game design. Remedy unleashes its full creative potential in a sprawling, mind-bending Manhattan, offering some of the most surreal and breathtaking environmental shifts ever seen in gaming. Trading gunplay for a relentless, highly aggressive melee combat system was a massive risk, but Remedy executes it flawlessly. Control Resonant is a triumph.
Worth Playing - Cody Medellin - 8 / 10
The biggest obstacle is the combat's difficulty, particularly when enemies attack from outside your view or provide unclear tells. You can either adapt to the game's demanding combat or use the extensive assist options to tailor the experience to your preferences. Either way, Resonant successfully expands what a Control game can be while retaining the strange atmosphere that made the original stand out.
Xbox Achievements - Dan Webb - 90%
When it comes to sequels, there's usually a tried and tested formula that tends to work, no matter what genre you're dabbling in. If you tak...
r/apple • u/ControlCAD • 7h ago
Apple Retail Apple CEO John Ternus opens the doors at 5th Ave Apple Store in NYC for the first time on iPhone 18 Pro launch day
r/SteamDeck • u/longernohuman • 40m ago
Video Playing death stranding 1. I love the world so much. I feel such joy while playing. but I still don't know how to avoid those scary BTs
r/selfhosted • u/Potential-Access-595 • 3h ago
Release (AI) NetWatch: a network monitor for the terminal
Ten tabs over your network, all one keypress apart:
- Every socket with the process behind it, PID, TCP state, GeoIP, RTT and retransmits. Attribution comes from platform socket polling, PKTAP on macOS, and an optional eBPF kprobe on Linux.
- Live packet decode with display filters, stream tracking, JA4 fingerprinting and PCAP export.
- TLS 1.3 and 1.2 decryption for sessions you hold the keys to. Point a client's SSLKEYLOGFILE at NetWatch and the plaintext decodes in the Packets tab, same mechanism as Wireshark.
- A diagnostic engine that learns per-metric baselines, opens an issue when one breaks, ranks the causes by the checks that separated them, and closes the issue only once the fix has held. No model involved.
- Egress drift. It learns which hosts, autonomous systems and ports each process reaches, you promote that to a rule, and the next new destination shows up flagged. Observes only, never blocks.
- Background detection for C2 beaconing, port scans and DNS tunnelling. A critical alert freezes the flight recorder so the bundle exists before you go looking.
- Throughput, interfaces, protocol breakdown, traceroute topology, per-process bandwidth, and a timeline of connections by TCP state.
- Three layouts off one capture. V cycles them live: full ten tabs, --lite for 80x24, --view dense for four borderless boxes with braille throughput graphs.
macOS, Linux and Windows. One binary, no config. The Linux build is static with libpcap bundled in.
brew install netwatch
cargo install netwatch-tui
r/programming • u/mareek • 4h ago
"the main purpose of unit tests is keeping your code from being violently sh*t on by others"
yosefk.comr/IAmA • u/motherjonesmag • 12h ago
The midterms give Putin another opportunity to interfere in U.S. elections. I'm David Corn, Washington bureau chief at Mother Jones and author of the new book How Russia Won: Donald Trump, Vladimir Putin, and the Fight for America. Ask me anything.
EDIT: I have to run to a podcast interview—there are so many podcasts!—so that's it for now. Thanks for the smart questions. You can learn more about my book here: HowRussiaWon.com.
Hi! I'm David Corn, Washington bureau chief at Mother Jones magazine and author of the new book How Russia Won: Donald Trump, Vladimir Putin, and the Fight for America.
My book chronicles Putin's decade-long effort to interfere in US elections (to help Trump), Trump's complicity in Moscow's attack on the United States, and what this means for the midterm elections. Here’s an excerpt. I also write the Our Land newsletter.
Ask me anything!
(I’ll start answering at 11:45 a.m.)
By the way, if you want more info on my book, "HOW RUSSIA WON: Donald Trump, Vladimir Putin, and the Fight for America," please check out HowRussiaWon.com. There's a great video there promoting the book. See if you can guess who the narrator is before the credits run at the end.
Proof it’s me: https://bsky.app/profile/davidcorn.bsky.social/post/3mvsepopeh224
r/ios • u/trbatuhankara • 6h ago
PSA Minor update for iOS 27: Wi-Fi type is here
Is spotting Wi-Fi type on connection details
r/commandline • u/codesoap • 9h ago
Terminal User Interface rmp: A minimal Subsonic music player with fuzzy searching
Recently I've discovered (Open)Subsonic. It's a protocol for accessing your personal music library over the network/internet. There are already a lot of servers and clients out there, but I couldn't find a terminal client that felt frictionless.
What I wanted was just two things: Quickly fuzzy search through my whole music library and provide suggestions for more songs to add to the queue. The latter is available through Subsonic's getSimilarSongs endpoint and usually backed by services like last.fm or MusicBrainz. Besides that, I want my music player to stay out of the way (don't use many resources, no flashy graphics, etc.).
There are already quite a few terminal clients out there. Many of them look quite mature, but they were not quite perfect for my use case. Here are a few you might find interesting, too:
- Termsonic: It provides the classic Artist > Album > Title browsing experience.
- A Rust rewrite of Termsonic, Ferrosonic: Seems to have a quicker search, but no song suggestions.
- ratune: Has fuzzy search, but also no song suggestions.
- sonic-tui: Has a "radio mode", which indirectly provides song suggestions, but seems to have no fuzzy search.
- ... (for a rough overview, you can browse https://www.navidrome.org/apps/)
Because I couldn't quite find what I was looking for, I wrote my own client. It's quite minimal, but does everything I need it to do. Maybe you find some interest in it :-)
GitHub repo: https://github.com/codesoap/rmp
r/formula1 • u/Affectionate_You_225 • 3h ago
News One of Alex Albon's Wonderful Cats: MooMoo has Unfortunately Passed Away
https://www.instagram.com/p/Dda4sHdAAF9/?img_index=11
Unfortunately Moomoo left this world on the 17th of September 2026 at 11:58am. Moomoo lived a wonderful 15 years of life and was able to enjoy the world with Albon and Lily and I truly hope is Albon is doing okay and wish him, Lily and all of his pet safety and kind regards. His Instagram has a lot more photos of the cute cat and R.I.P to a lovely beloved cat. He is now a beautiful angel.
Moomoo also had beautiful merch known as the "MooMoo Golf Club" so if you have this merchandise, cherish it. It a beautiful collection made with in mind of a beautiful cat.
r/ios • u/createaccounthello27 • 22h ago
PSA PSA: Shared Albums aren't free storage anymore
support.apple.comFor anyone who uses iCloud Shared Albums: before you upgrade, be aware that iOS 27 has changed how Shared Albums work. Before iOS 27, you could use Shared Albums to organize photos and other content without having them count toward your iCloud storage. You could make as many separate albums as you wanted, which made them surprisingly useful for not eating into iCloud storage.
It now appears that there’s a distinction between older Shared Albums and ones created under the new system. Legacy Shared Albums that you already had remain free and don’t count toward your iCloud storage. However, new permanent Shared Albums now appear to count against your iCloud storage.
There’s also a Temporary Shared Album option, which is still free but only lasts for 30 days. This really doesn’t work for keeping photos long-term. Basically, if you’ve been using Shared Albums as free extra iCloud space, don’t assume new albums are still free. Your old Legacy Shared Albums can continue to be used, but new permanent albums eat into your storage, while temporary ones disappear after 30 days.
r/Games • u/yourfavchoom • 51m ago
Marvel’s Wolverine (Update v.01.001.005): This hotfix adjusts the presentation of the Scent Trails and Audio Sense indicators, including reduced opacity to make these visuals less intense.
support.insomniac.gamesr/formula1 • u/Luffy710j • 13h ago
Statistics Max Verstappen wins per year so far
r/ios • u/bonesTdog • 6h ago
Discussion Ringer loud and alarm quiet - yay!
Finally!
r/ios • u/markwynne • 1h ago
PSA PSA: iOS 27 Communication Safety stuck ON despite being verified 18+ — obscure second Apple Account was the cause
After a lot of troubleshooting and a lengthy session with Apple Support, I finally found the cause of a very strange iOS 27 problem, so I’m posting this in case it saves someone else the trouble.
The symptoms
After updating to iOS 27, I found that:
Communication Safety was permanently ON. If I switched it off, it immediately switched itself back on.
Sensitive Content Warning was ON and greyed out, so I couldn’t change it.
Content & Privacy Restrictions behaved the same way: switch it off and it immediately came back on.
Under Web Content, “Limit Adult Websites” was enforced. Selecting Unrestricted immediately reverted to Limit Adult Websites.
My Apple Account definitely showed “Confirmed 18+ Years”, with my correct date of birth.
There was no MDM/device-management profile involved.
Removing the Screen Time passcode and disabling Share Across Devices made no difference.
It became even stranger when I updated my iPad to iPadOS 27. It reproduced exactly the same problem. My Apple Account showed Confirmed 18+, but Screen Time actually displayed a message asking “Is Mark 17 years or younger?”
So clearly two different parts of Apple’s system disagreed about my age.
The explanation
It turned out I effectively had two Apple Accounts because of Apple’s history.
Many years ago I had an account used for iTunes purchases. When iCloud arrived, I created a different account for iCloud, which became my main Apple Account.
At the time Apple provided no way to migrate purchases between accounts, so the original iTunes account remained attached to my devices as the secondary Media & Purchases account for all these years.
My primary Apple Account was age-verified as 18+.
The ancient secondary iTunes/Media & Purchases account wasn’t.
Apparently iOS 27’s new Australian age-assurance/content-safety system was picking up the unverified age status of that secondary account. Consequently, it was enforcing Communication Safety and adult-web-content restrictions even though Settings correctly reported that my primary Apple Account was confirmed 18+.
That’s why every switch simply snapped back on.
The fix
With Apple Support’s help, I:
Signed my primary Apple Account out of iCloud on my iPad.
Signed the old secondary/iTunes Apple Account into iCloud.
Completed 18+ age verification on that account.
Signed out and returned the iPad to my normal primary Apple Account.
Immediately, the previously enforced privacy/content restrictions became controllable again.
There was an additional pleasant surprise: Apple now supports migrating purchases from a secondary Media & Purchases Apple Account into your primary Apple Account.
Apple Support helped me do that as well. I migrated the purchases from my old iTunes account into my primary account, so after all these years I now have one Apple Account for iCloud, Media & Purchases and everything else.
Everything seems to now be behaving normally.
TL;DR: If you’re an Australian adult on iOS/iPadOS 27, your account says Confirmed 18+, but Communication Safety is stuck ON and Web Content is stuck on Limit Adult Websites, check Settings → [your name] → Media & Purchases and see whether it is using a different Apple Account from your main iCloud account.
If it is, that secondary account may also need 18+ age verification. In my case, an unverified legacy iTunes account was causing iOS 27 to enforce child/unverified-age restrictions across my devices despite my primary account being correctly verified.
And if you’re still maintaining an ancient separate iTunes account purely because all your purchases are trapped there, look into Apple’s newer purchase-migration feature. I was finally able to consolidate mine after many years.
r/LLM • u/MeatGrand8844 • 10h ago
We spend so much time on VRAM that I forgot about the layer above the model
I enjoy the hardware discussions here: strange multi-GPU builds, old accelerators finding a second life, how large a model can fit into memory, and whether 5 tokens/sec still counts as usable. I’ve spent plenty of time thinking about the same things.But the more I actually use LLMs, the more I think I was treating “the model runs” as the finish line. It isn’t. At that point, you basically have a very private text box. What determines whether I keep using the system is usually the less exciting layer around the model: my own documents, retrieval, reusable workflows, model switching, logs, citations and whether every new idea requires me to glue another five components together. I’ve been trying FastGPT recently as one example of that layer. My FIRST reaction was basically: okay, another RAG/agent/workflow wrapper. It still feels similar to plenty of other tools in this category. There are only so many ways to draw boxes and connect them with arrows.
But it has also been more useful than I expected.
Having dataset import, retrieval testing, visual workflows and call logs in one place means I spend less time rebuilding the surrounding plumbing. More importantly, I can inspect why an answer used a certain piece of information instead of only staring at the final output and blaming the model. .,It obviously doesn’t turn a weak local model into a strong one, and it doesn’t make RAG automatic. Bad parsing, bad chunks and bad retrieval are stillbad. The difference is that fixing those things feels like working on one system rather than chasing problems across several unrelated tools.
This has changed how I think about hardware a little. VRAM tells me what I can load. Tokens per second tells me how long I’ll wait. Neither tells me whether I’ve built something I’ll still use next month. For some tasks, I’d now rather have a smaller, faster local model connected to a decent knowledge base and repeatable workflow than a huge model sitting behind an empty chat window. The huge model is more fun to benchmark, but the smaller system may actually get used. I still want the layers kept separate. The inference backend should remain replaceable, and I don’t want the model, data, retrieval and interface locked together. A useful layer above the model should make switching models easier, not give me another stack I can never escape.
